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Thing 1 & 2: Introduction and Blogging

Things 1 & 2 will introduce you to the programme and ask you to set up a blog to share your 23 Things experience.

Thing 1 & 2: Introduction and Blogging

Thing 3 & 4: Digital Footprint and Digital Security

What is a digital footprint? It’s the data you leave behind when you go online. It’s what you’ve said, what others have said about you, where you’ve been, images you’re tagged in, personal information, social media profiles, and much more.

Thing 3 & 4: Digital Footprint and Digital Security

Thing 5 & 6: Diversity and Accessibility

Diversity and representation is just as important in our online and digital tools as it is in the office and classroom.

Thing 5 & 6: Diversity and Accessibility

Thing 7 & 8 : Twitter and Facebook

For these Things we will be using three strands, one for Beginners, one for Intermediates, and one if you do not wish to use Facebook or Twitter at all.

Thing 7 & 8 : Twitter and Facebook

Thing 9 & 10: Google Hangouts, Collaborate Ultra and Wikimedia

Choose whichever tool you would prefer to explore (or both if you wish!), and follow the guidance below.

Thing 9 & 10: Google Hangouts, Collaborate Ultra and Wikimedia

Thing 11 & 12: Copyright, OERs and Creative Commons

Sometimes there can be a bit of confusion about copyright, open access and what makes a digital resource an OER. These Things aim to clear this up and provide guidance on where to learn more.

Thing 11 & 12: Copyright, OERs and Creative Commons

Thing 13 & 14 : Video and Audio

There are many options for listening, watching, downloading, and sharing audio and video online. With these Things we look at various platforms to compare their usability, licensing options, and accessibility.

Thing 13 & 14 : Video and Audio

Thing 15 & 16: Digital Curation

Digital curation is something we are all doing more and more, gathering our own notes and resources, and curating those found from other sources.

Thing 15 & 16: Digital Curation

Thing 17 & 18 : Geolocation Tools, Augmented/Virtual Reality

Geolocation is the process of identifying the location of a device by means of information processed via the Internet. Augmented reality (AR) is a live view of a real-world environment which is overlaid with computer generated virtual imagery. Let try these out and have some fun.

Thing 17 & 18 : Geolocation Tools, Augmented/Virtual Reality

Thing 19 & 20 : Altmetrics, Professional Social Networks

Altmetrics are a recent addition towards attempts to measure the impact of scholarly and scientific published papers. A professional social network service is a social media platform that is focused solely on interactions and relationships of a professional nature.

Thing 19 & 20 : Altmetrics, Professional Social Networks

Thing 21: Online Games and Learning Tools

23 Things for Digital Knowledge is itself a fun online learning tool and this week we’re spending some time looking into the variety of game based learning tools that are being developed and made available online.

Thing 21: Online Games and Learning Tools

Thing 22 & 23: Fun, Play and Reflection

As we come to the end of our 23 Things I hope you’ve enjoyed the course and that a sense of exploration and adventure, balanced with critical thinking and knowledge, will encourage you to continue with further online and digital learning.

Thing 22 & 23: Fun, Play and Reflection

Last Tweets

  • One of our #23Things bloggers shares news of a new Indigemoji app, a sticker set of Indigenous Australian emojis made by young people and cultural advisors in Mparntwe/Alice Springs. https://t.co/vIKMT1WyeO, Dec 5
  • One way to take action as an ally on #TransDayOfRemembrance is to recognise hostile environments, pause and consider the ways we design, interact, and reflect diversity and inclusivity in our actions and spaces. #TDoR #TDoR2019 https://t.co/r0M5n48ZSf, Nov 20
  • We love @LearningTechEli's blogpost incredibly thoughtful response to our #23Things #Diversity prompt. Eli took the time to consider her own visibility and diversity representation in her digital (& physical) spaces. #DigitaKnowledge https://t.co/EQzDuRgZzB, Nov 19
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Except where otherwise stated, this work by Stephanie (Charlie) Farley of The University of Edinburgh is licensed under a Creative Commons Attribution 4.0 International License.

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